![]() Both NetHack and Rogue have scrolls, wands, potions, rings, armor, weapons, ranged weapons and matching ammo. Both NetHack and Rogue have similar systems that use scarce Identify Scrolls, and in many cases encourage the identification of items through use. ![]() Both NetHack and Rogue have similar screen sizes that do not scroll. (In very early versions of Rogue, the aquator was actually called a "rust monster", and the ice monster was a "floating eye", but the monster names and sometimes their stats were changed around when a commercial version of Rogue was developed for MS-DOS, in order to avoid copyright issues with Dungeons and Dragons content.) Additionally, monsters do not drop corpses or leave behind food rations, making hunger an even more pressing problem than in NetHack.Ĭompared to other roguelike games that trace their lineage from Rogue, NetHack is much more similar to Rogue. For example, the Rogue aquator is basically a rust monster, and an ice monster paralyzes as a floating eye does, and causes just as many YASDs - if not more, since an aggravated ice monster will actively attack you. Rogue has fewer monsters (only twenty-six), but several are similar to those of NetHack. ( Dexterity is present, but not as an attribute.) ![]() For instance, while NetHack has six attributes, Rogue has only one: strength. The basic plot is almost exactly like NetHack, right down to the name " Amulet of Yendor", and the interface is similarly ASCII-based, but several of the innovations of NetHack are not present in Rogue. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |